struct RpGeometry { RwObject object; RwResEntry *repEntry; RwUInt16 lockedSinceLastInst; RwInt16 refCount; RpMaterialList matList; RwInt32 numTriangles; RwInt32 numVertices; RwInt32 numMorphTargets; RwInt32 numTexCoordSets; RpTriangle *triangles; RwRGBA *preLitLum; RwTexCoords *texCoords[2]; RwSurfaceProperties ignoredSurfaceProps; RpMeshHeader *mesh; RpMorphTarget *morphTarget; };