1 road 4 alpha: dst*(1-srcalpha) + src*srcalpha 8 alpha: dst*one + src*srcalpha 40 no zwrite 80 no frustum culling 2000 call pre-render method III PS2 PC 0 last distance greatest 1 first distance greatest 2 second distance greatest 1 1 4 Normal cull 2 8 something with LODs/distances 4 10 big building 2 8 20 Do not fade 4 10 40 Draw last 8 20 80 Additive (implies Draw last) 10 40 100 Is Subway 20 80 200 Ignore Lighting 40 400 No Zbuffer write if drawdist > 300 -> big building (if no related object -> other draw dist 100) if drawdist > 2000 -> level = 0 VC PC 1 4 2 20 4 40 8 80 10 100 20 200 40 400 80 800 100 1000 200 2000 400 4000