/* Enums */ #ifndef vuEnumLightNaLight /* Warning these must be reconciled with the C enums. */ /* Check auto-generated file "baequate.i" */ #define vuEnumLightNaLight 0 /* rpNALIGHTTYPE */ #define vuEnumLightDirectional 1 /* rpLIGHTDIRECTIONAL */ #define vuEnumLightAmbient 2 /* rpLIGHTAMBIENT */ #define vuEnumLightPoint 128 /* rpLIGHTPOINT */ #define vuEnumLightSpot 129 /* rpLIGHTSPOT */ #define vuEnumLightSpotSoft 130 /* rpLIGHTSPOTSOFT */ #endif /* Use this define to get a VUCONTINUE style lib. You must also define */ /* VUCONTINUE in world/pipe/p2/sky2/nodePS2MatInstance.h */ /* and world/pipe/p2/sky2/nodePS2All.h */ /* #define VUCONTINUE 1 */ /* Data in high memory */ #ifndef vuSDmat0 #define vuSDLightOffset 0x3d0 #define vuSDBlockLow 0x3c3 #define vuSDBlockHigh 0x3f0 #define vuSDmat0 vuSDBlockHigh #define vuSDmat1 vuSDBlockHigh+1 #define vuSDmat2 vuSDBlockHigh+2 #define vuSDmat3 vuSDBlockHigh+3 #define vuSDnearClip vuSDBlockHigh+4 #define vuSDfarClip vuSDBlockHigh+5 #define vuSDxMaxyMax vuSDBlockHigh+6 #define vuSDcamWcamHzScale vuSDBlockHigh+7 #define vuSDoffXoffYzShift vuSDBlockHigh+8 #define vuSDrealOffset vuSDBlockHigh+9 #define vuSDgifTag vuSDBlockHigh+10 #define vuSDcolScale vuSDBlockHigh+11 #define vuSDsurfProps vuSDBlockHigh+12 #define vuSDpingPongAddr vuSDBlockHigh+13 #define vuSDpingPongCount vuSDBlockHigh+14 #define vuSDClipvec1 vuSDBlockHigh+13 #define vuSDClipvec2 vuSDBlockHigh+14 #define vuSDVUSwitch vuSDBlockHigh+15 #endif /*----------------- BUFFERS STRIDE -------------------------------------*/ #define _rwskyStrideOfInputCluster (4) #define _rwskyStrideOfOutputCluster (3) /*----------------------------------------------------------------------*/ /*----------------- DOUBLE BUFFER --------------------------------------*/ #define _rwskyStaticDataStart vuSDLightOffset /*----------------------------------------------------------------------*/ /*----------------- BUFFERS SIZE ---------------------------------------*/ #define _rwskyTSVertexCount ((_rwskyStaticDataStart-2)/(2*_rwskyStrideOfInputCluster+2*_rwskyStrideOfOutputCluster)) #define _rwskyVIFOffset (_rwskyStrideOfInputCluster*_rwskyTSVertexCount) #define _rwskyTLTriCount (_rwskyTSVertexCount/3) /*----------------------------------------------------------------------*/