D3D8: C1555 = 0x0100 D3DFMT_A1R5G5B5 16 alpha C565 = 0x0200 D3DFMT_R5G6B5 16 C4444 = 0x0300 D3DFMT_A4R4G4B4 16 alpha DXT3 LUM8 = 0x0400 D3DFMT_L8 8 C8888 = 0x0500 D3DFMT_A8R8G8B8 32 alpha C888 = 0x0600 D3DFMT_X8R8G8B8 32 D16 = 0x0700 D24 = 0x0800 D32 = 0x0900 C555 = 0x0A00 D3DFMT_X1R5G5B5 16 AUTOMIPMAP = 0x1000 PAL8 = 0x2000 D3DFMT_P8 PAL4 = 0x4000 D3DFMT_P8 MIPMAP = 0x8000 Xbox: with linear flag set: C1555 = 0x0100 D3DFMT_LIN_A1R5G5B5 16 alpha C565 = 0x0200 D3DFMT_LIN_R5G6B5 16 C4444 = 0x0300 D3DFMT_LIN_A4R4G4B4 16 alpha DXT3 LUM8 = 0x0400 D3DFMT_LIN_L8 8 C8888 = 0x0500 D3DFMT_LIN_A8R8G8B8 32 alpha C888 = 0x0600 D3DFMT_LIN_X8R8G8B8 32 D16 = 0x0700 D24 = 0x0800 D32 = 0x0900 C555 = 0x0A00 D3DFMT_LIN_X1R5G5B5 16 standard: C1555 = 0x0100 D3DFMT_A1R5G5B5 16 alpha C565 = 0x0200 D3DFMT_R5G6B5 16 C4444 = 0x0300 D3DFMT_LIN_A4R4G4B4 16 alpha DXT3 LUM8 = 0x0400 D3DFMT_L8 8 C8888 = 0x0500 D3DFMT_A8R8G8B8 32 alpha C888 = 0x0600 D3DFMT_X8R8G8B8 32 D16 = 0x0700 D24 = 0x0800 D32 = 0x0900 C555 = 0x0A00 D3DFMT_X1R5G5B5 16