####################################### # # # RW_Secs.ini # # ~~~~~~~~~~~ # # # # RW section IDs and names # # used by RW Analyze # # # # Last updated: 02/28/2004 # # # # © 2004 by Steve M. # # http://www.steve-m.com # # # ####################################### # # # Based on the definitions by # # Criterion Software Ltd. # # # ####################################### [Main] # General Settings # Caption for unknown sections: Unknown=UNKNOWN # Set of names to be used in RWA: Set=SectionTypes #Set=SectionTypes_Orig #Set=SectionTypes_Old ####################################### [SectionTypes] # Modified section names # Core: ------------------------------- 0000=N/A Object 0001=Struct 0002=String 0003=Extension 0005=Camera 0006=Texture 0007=Material 0008=Material List 0009=Atomic Section 000A=Plane Section 000B=World 000C=Spline 000D=Matrix 000E=Frame List 000F=Geometry 0010=Clump 0012=Light 0013=Unicode String 0014=Atomic 0015=Texture Native 0016=Texture Dictionary 0017=Animation Database 0018=Image 0019=Skin Animation 001A=Geometry List 001B=Anim Animation 001C=Team 001D=Crowd 001E=Delta Morph Animation 001f=Right To Render 0020=MultiTexture Effect Native 0021=MultiTexture Effect Dictionary 0022=Team Dictionary 0023=Platform Independent Texture Dictionary 0024=Table of Contents 0025=Particle Standard Global Data 0026=AltPipe 0027=Platform Independent Peds 0028=Patch Mesh 0029=Chunk Group Start 002A=Chunk Group End 002B=UV Animation Dictionary 002C=Coll Tree # Toolkit: ---------------------------- 0101=Metrics PLG 0102=Spline PLG 0103=Stereo PLG 0104=VRML PLG 0105=Morph PLG 0106=PVS PLG 0107=Memory Leak PLG 0108=Animation PLG 0109=Gloss PLG 010a=Logo PLG 010b=Memory Info PLG 010c=Random PLG 010d=PNG Image PLG 010e=Bone PLG 010f=VRML Anim PLG 0110=Sky Mipmap Val 0111=MRM PLG 0112=LOD Atomic PLG 0113=ME PLG 0114=Lightmap PLG 0115=Refine PLG 0116=Skin PLG 0117=Label PLG 0118=Particles PLG 0119=GeomTX PLG 011a=Synth Core PLG 011b=STQPP PLG 011c=Part PP PLG 011d=Collision PLG 011e=HAnim PLG 011f=User Data PLG 0120=Material Effects PLG 0121=Particle System PLG 0122=Delta Morph PLG 0123=Patch PLG 0124=Team PLG 0125=Crowd PP PLG 0126=Mip Split PLG 0127=Anisotrophy PLG 0129=GCN Material PLG 012a=Geometric PVS PLG 012b=XBOX Material PLG 012c=Multi Texture PLG 012d=Chain PLG 012e=Toon PLG 012f=PTank PLG 0130=Particle Standard PLG 0131=PDS PLG 0132=PrtAdv PLG 0133=Normal Map PLG 0134=ADC PLG 0135=UV Animation PLG 0180=Character Set PLG 0181=NOHS World PLG 0182=Import Util PLG 0183=Slerp PLG 0184=Optim PLG 0185=TL World PLG 0186=Database PLG 0187=Raytrace PLG 0188=Ray PLG 0189=Library PLG 0190=2D PLG 0191=Tile Render PLG 0192=JPEG Image PLG 0193=TGA Image PLG 0194=GIF Image PLG 0195=Quat PLG 0196=Spline PVS PLG 0197=Mipmap PLG 0198=MipmapK PLG 0199=2D Font 019a=Intersection PLG 019b=TIFF Image PLG 019c=Pick PLG 019d=BMP Image PLG 019e=RAS Image PLG 019f=Skin FX PLG 01a0=VCAT PLG 01a1=2D Path 01a2=2D Brush 01a3=2D Object 01a4=2D Shape 01a5=2D Scene 01a6=2D Pick Region 01a7=2D Object String 01a8=2D Animation PLG 01a9=2D Animation 01b0=2D Keyframe 01b1=2D Maestro 01b2=Barycentric 01b3=Platform Independent Texture Dictionary TK 01b4=TOC TK 01b5=TPL TK 01b6=AltPipe TK 01b7=Animation TK 01b8=Skin Split Tookit 01b9=Compressed Key TK 01ba=Geometry Conditioning PLG 01bb=Wing PLG 01bc=Generic Pipeline TK 01bd=Lightmap Conversion TK 01be=Filesystem PLG 01bf=Dictionary TK 01c0=UV Animation Linear 01c1=UV Animation Parameter # World: ------------------------------ 050E=Bin Mesh PLG 0510=Native Data PLG 0511=Xbox Vertex Format # Miscellaneous: ---------------------- F21E=ZModeler Lock 0253F2F3=Pipeline 0253F2F6=Specular Material 0253F2F8=2dfx 0253F2F9=Extra Vertex Colors 0253F2FA=Collision Model 0253F2FC=Reflection Material 0253F2FD=Breakable 0253F2FE=Node Name ####################################### [SectionTypes_Orig] # Original names defined by Criterion # Core: ------------------------------- 0000=rwID_NAOBJECT 0001=rwID_STRUCT 0002=rwID_STRING 0003=rwID_EXTENSION 0005=rwID_CAMERA 0006=rwID_TEXTURE 0007=rwID_MATERIAL 0008=rwID_MATLIST 0009=rwID_ATOMICSECT 000A=rwID_PLANESECT 000B=rwID_WORLD 000C=rwID_SPLINE 000D=rwID_MATRIX 000E=rwID_FRAMELIST 000F=rwID_GEOMETRY 0010=rwID_CLUMP 0012=rwID_LIGHT 0013=rwID_UNICODESTRING 0014=rwID_ATOMIC 0015=rwID_TEXTURENATIVE 0016=rwID_TEXDICTIONARY 0017=rwID_ANIMDATABASE 0018=rwID_IMAGE 0019=rwID_SKINANIMATION 001A=rwID_GEOMETRYLIST 001B=rwID_ANIMANIMATION 001C=rwID_TEAM 001D=rwID_CROWD 001E=rwID_DMORPHANIMATION 001f=rwID_RIGHTTORENDER 0020=rwID_MTEFFECTNATIVE 0021=rwID_MTEFFECTDICT 0022=rwID_TEAMDICTIONARY 0023=rwID_PITEXDICTIONARY 0024=rwID_TOC 0025=rwID_PRTSTDGLOBALDATA 0026=rwID_ALTPIPE 0027=rwID_PIPEDS 0028=rwID_PATCHMESH 0029=rwID_CHUNKGROUPSTART 002A=rwID_CHUNKGROUPEND 002B=rwID_UVANIMDICT 002C=rwID_COLLTREE #002D=rwID_COREPLUGINIDMAX # Toolkit: ---------------------------- 0101=rwID_METRICSPLUGIN 0102=rwID_SPLINEPLUGIN 0103=rwID_STEREOPLUGIN 0104=rwID_VRMLPLUGIN 0105=rwID_MORPHPLUGIN 0106=rwID_PVSPLUGIN 0107=rwID_MEMLEAKPLUGIN 0108=rwID_ANIMPLUGIN 0109=rwID_GLOSSPLUGIN 010a=rwID_LOGOPLUGIN 010b=rwID_MEMINFOPLUGIN 010c=rwID_RANDOMPLUGIN 010d=rwID_PNGIMAGEPLUGIN 010e=rwID_BONEPLUGIN 010f=rwID_VRMLANIMPLUGIN 0110=rwID_SKYMIPMAPVAL 0111=rwID_MRMPLUGIN 0112=rwID_LODATMPLUGIN 0113=rwID_MEPLUGIN 0114=rwID_LTMAPPLUGIN 0115=rwID_REFINEPLUGIN 0116=rwID_SKINPLUGIN 0117=rwID_LABELPLUGIN 0118=rwID_PARTICLESPLUGIN 0119=rwID_GEOMTXPLUGIN 011a=rwID_SYNTHCOREPLUGIN 011b=rwID_STQPPPLUGIN 011c=rwID_PARTPPPLUGIN 011d=rwID_COLLISPLUGIN 011e=rwID_HANIMPLUGIN 011f=rwID_USERDATAPLUGIN 0120=rwID_MATERIALEFFECTSPLUGIN 0121=rwID_PARTICLESYSTEMPLUGIN 0122=rwID_DMORPHPLUGIN 0123=rwID_PATCHPLUGIN 0124=rwID_TEAMPLUGIN 0125=rwID_CROWDPPPLUGIN 0126=rwID_MIPSPLITPLUGIN 0127=rwID_ANISOTPLUGIN 0129=rwID_GCNMATPLUGIN 012a=rwID_GPVSPLUGIN 012b=rwID_XBOXMATPLUGIN 012c=rwID_MULTITEXPLUGIN 012d=rwID_CHAINPLUGIN 012e=rwID_TOONPLUGIN 012f=rwID_PTANKPLUGIN 0130=rwID_PRTSTDPLUGIN 0131=rwID_PDSPLUGIN 0132=rwID_PRTADVPLUGIN 0133=rwID_NORMMAPPLUGIN 0134=rwID_ADCPLUGIN 0135=rwID_UVANIMPLUGIN 0180=rwID_CHARSEPLUGIN 0181=rwID_NOHSWORLDPLUGIN 0182=rwID_IMPUTILPLUGIN 0183=rwID_SLERPPLUGIN 0184=rwID_OPTIMPLUGIN 0185=rwID_TLWORLDPLUGIN 0186=rwID_DATABASEPLUGIN 0187=rwID_RAYTRACEPLUGIN 0188=rwID_RAYPLUGIN 0189=rwID_LIBRARYPLUGIN 0190=rwID_2DPLUGIN 0191=rwID_TILERENDPLUGIN 0192=rwID_JPEGIMAGEPLUGIN 0193=rwID_TGAIMAGEPLUGIN 0194=rwID_GIFIMAGEPLUGIN 0195=rwID_QUATPLUGIN 0196=rwID_SPLINEPVSPLUGIN 0197=rwID_MIPMAPPLUGIN 0198=rwID_MIPMAPKPLUGIN 0199=rwID_2DFONT 019a=rwID_INTSECPLUGIN 019b=rwID_TIFFIMAGEPLUGIN 019c=rwID_PICKPLUGIN 019d=rwID_BMPIMAGEPLUGIN 019e=rwID_RASIMAGEPLUGIN 019f=rwID_SKINFXPLUGIN 01a0=rwID_VCATPLUGIN 01a1=rwID_2DPATH 01a2=rwID_2DBRUSH 01a3=rwID_2DOBJECT 01a4=rwID_2DSHAPE 01a5=rwID_2DSCENE 01a6=rwID_2DPICKREGION 01a7=rwID_2DOBJECTSTRING 01a8=rwID_2DANIMPLUGIN 01a9=rwID_2DANIM 01b0=rwID_2DKEYFRAME 01b1=rwID_2DMAESTRO 01b2=rwID_BARYCENTRIC 01b3=rwID_PITEXDICTIONARYTK 01b4=rwID_TOCTOOLKIT 01b5=rwID_TPLTOOLKIT 01b6=rwID_ALTPIPETOOLKIT 01b7=rwID_ANIMTOOLKIT 01b8=rwID_SKINSPLITTOOKIT 01b9=rwID_CMPKEYTOOLKIT 01ba=rwID_GEOMCONDPLUGIN 01bb=rwID_WINGPLUGIN 01bc=rwID_GENCPIPETOOLKIT 01bd=rwID_LTMAPCNVTOOLKIT 01be=rwID_FILESYSTEMPLUGIN 01bf=rwID_DICTTOOLKIT 01c0=rwID_UVANIMLINEAR 01c1=rwID_UVANIMPARAM # World: ------------------------------ 050E=rwID_BINMESHPLUGIN 0510=rwID_NATIVEDATAPLUGIN ####################################### [SectionTypes_Old] # Old names used in RWA 0.2x 0000=N/A Object 0001=Struct 0002=String 0003=Extension 0005=Camera 0006=Texture 0007=Material 0008=Material List 0009=Atomic Sect 000A=Plane Sect 000B=World 000C=Spline 000D=Matrix 000E=Frame List 000F=Geometry 0010=Clump 0012=Light 0013=Unicode String 0014=Atomic 0015=Texture Native 0016=Texture Dictionary 0017=Anim Database 0018=Image 0019=Skin Animation 001A=Geometry List 001B=Anim Animation 001C=Team 001D=Crowd 001E=Delta Morph Animation 001F=Right To Render 0020=MultiTexture Effect Native 0021=MultiTexture Effect Dict 0022=Team Dictionary 0023=Platform Independent Texture Dictionary 0024=TOC 0025=PrtStdGlobalData 0026=AltPipe 0027=Pipeds 0028=Patch Mesh 0029=Chunk Group Start 002A=Chunk Group End 002B=UV Anim Dict 002C=Coll Tree 0116=Skin 011E=Bone 011F=User Data 050E=Material Split 0510=VC Geometry Data F21E=ZModeler Lock 0253F2FE=Frame