#include #include #include #include #include using namespace std; int main(int argc, char *argv[]) { int i; RwStream *txdf; RwTexDictionary *TexD; if (argc < 2) { cout << "Usage: " << argv[0] << " txd\n"; exit(1); } txdf = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, argv[1]); if (txdf == NULL) { cerr << "Couldn't open file: " << argv[1] << endl; exit(1); } TexD = RwTexDictionaryStreamRead(txdf); for (i = 0; i < TexD->numTextures; i++) cout << TexD->texture[i].depth << " " << TexD->texture[i].Name << endl; return 0; }