# # Load IDEs first, then the models and after that the IPLs # # everything is loaded on a per directory basis and in alphabetical order # to improve the speed of loading # # Object types # IDE DATA\DEFAULT.IDE IDE DATA\MAPS\GTA3.IDE # # Standard objects # # texture dictionaries TEXDICTION MODELS\MISC.TXD TEXDICTION MODELS\GENERIC.TXD SPLASH loadsc2 # model data MODELFILE MODELS\GENERIC\AIR_VLO.DFF MODELFILE MODELS\GENERIC\LOPLYGUY.DFF MODELFILE MODELS\GENERIC\WEAPONS.DFF MODELFILE MODELS\GENERIC\WHEELS.DFF #collision data COLFILE 2 MODELS\COLL\COMMER.COL COLFILE 0 MODELS\COLL\GENERIC.COL COLFILE 1 MODELS\COLL\INDUST.COL COLFILE 3 MODELS\COLL\SUBURB.COL COLFILE 0 MODELS\COLL\VEHICLES.COL COLFILE 0 MODELS\COLL\WEAPONS.COL SPLASH loadsc3 # have to load map.zon before any of the IPLs MAPZONE DATA\MAP.ZON IPL DATA\GTA3.ZON # # Scene information # IPL DATA\MAPS\COMNtop.IPL IPL DATA\MAPS\COMNbtm.IPL IPL DATA\MAPS\COMSE.IPL IPL DATA\MAPS\COMSW.IPL IPL DATA\MAPS\CULL.IPL IPL DATA\MAPS\INDUSTNE.IPL IPL DATA\MAPS\INDUSTNW.IPL IPL DATA\MAPS\INDUSTSE.IPL IPL DATA\MAPS\INDUSTSW.IPL IPL DATA\MAPS\SUBURBne.IPL IPL DATA\MAPS\SUBURBsw.IPL IPL DATA\MAPS\overview.IPL IPL DATA\MAPS\props.IPL