; c0 c1 c2 c3 combined matrix ; c4 c5 c6 c7 world matrix (normal?) ; c8 c9 c10 c11 texture matrix ; c12 eye position ; c13 direct direction ; c14 carpipe constants ; c15 ambient ; c16 matcolor ; c17 direct color ; c18 c19 c20 c21 extra directions ; c22 c23 c24 c25 extra colors ; c26 specular ; c27 spec, fresnel, 0.6, power ; c36 ramp start ; c37 ramp end ; c38 rim: offset scale scaling ; c39 0.0, 0.0, 0.0, 0.0 ; c40 1.0, 1.0, 1.0, 1.0 ; c41 view vector